Creating these Camp Facilities was my favourite experience as a Level Artist on Far Cry 6! They were an absolute blast to make, and I could push and express my creativity to the maximum. The concept of doing it yourself "resolver" was so fun to apply to the designs of all 18 facilities. The best challenge for me was that I could only have a few unique callouts and props on each facility for budget reasons. So most of the objects you see are used throughout the world of Yara, with a feeling of being driven, carried and dragged to make do with what you have and upgrade the camp.
I could not be more proud to have created such a unique feature for the game. I remember the first time I saw the cinematic pan in the latest build; I will cherish that and all the other fantastic adventures and collaborations to make this game possible.
Congrats to all the teams from around the world on making this game happen!
A HUGE shout out to the following people involved in helping me make these come to life!
Jonathan Wiley: Senior Lead Level Artist https://www.artstation.com/cenelder
Daniel Sewell: Senior Lighting Artist https://www.artstation.com/sewell3d
Theo Mills: Modeler https://www.artstation.com/theomills
Turner Spring: Technical Artist https://www.artstation.com/turnerpattersonspring